First year 'side scroller' project
Side Scroller concept and 3d Artwork Brief for Year 1 games design students
· To develop an understanding of alpha texturing and how to use it in a maya scene
Here are some of my tutorial sample files for students to refer to for Maya instruction followed by some of the student results.
Aaron Foster: Maya scene to demonstrate requirements of the brief
Aaron's Alpha textures tutorial and simple planar mapping.
Bev Bush:interpretation of Aaron's Maya scene.
Sample files :'Catch a Falling Star and put it in your pocket.'
Student work
Design environments, character heroes and enemies as concept images and apply the designs to planes in Maya as a digitally hand painted textures to form a side scrolling scene. 3d modelling can also be used in Maya to enhance the scene.
Learning Outcomes
· To develop concept art design skills and digital painting· To develop an understanding of alpha texturing and how to use it in a maya scene
Here are some of my tutorial sample files for students to refer to for Maya instruction followed by some of the student results.
Aaron Foster: Maya scene to demonstrate requirements of the brief
Bev Bush:interpretation of Aaron's Maya scene.
Sample files :'Catch a Falling Star and put it in your pocket.'
Student work