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Aaron Foster's tutorials

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The second challenge for our year 2 Games Design students as they created and set up the art assets for their playable level designs was to design, build and texture, 3D meshes in Autodesk Maya and import them into the UDK engine to create a convincing environment. This process of importing the assets into UDK was made much easier for them due to the video tutorials that Aaron Foster has created which they can access online. Aaron is part of the games staff team at UCLan but he's also the founder member of Lunar Software An independent games company based in the UK  Aaron's inspirational work can be viewed at his website After graduating from the BA Games Design course at Uclan, Aaron spent 2 years working as a professional 3D Environment artist for www.Eurocom.co.uk  on projects such as G-Force and Disney Universe but then chose to set up his own company to pursue his love for game development as a whole. Aaron's team are currently working on their first title th...

Peter Bottomley's 'Kismet' tutorials

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Part of the challenge for our year 2 Games Design students as they created and set up the game play for their Playable level designs was to learn how to use 'Kismet' in the UDK engine, so that they could introduce some interactive content. This was made much easier for them due to the tutorials that Pete Bottomley provided. Pete is not only an ex graduate student but he has completed his MA in Games Design and is also the co-founder of   'White Paper Games' , a small game development studio based in Manchester, UK. They develop games for multiple platforms and are currently working on their first title, Ether . Pete is part of the games staff team at Uclan   and he has recently had a series of tutorials published at World of Level design    with an introduction to Kismet

Playable Level Design and Creation

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This year 2nd year BA (Hons) Games Design students have had the pleasure of working with UCLan's Music Practice students on a collaborative project which involved the creation of art assets and  game design for a playable level, incorporated with original audio designs of music and sound effects.   Games students designed and built their art assets in Autodesk Maya and imported them into the UDK engine where they used Kismet to develop the interactivity of their levels.   The work shown below illustrates  a range of the projects that were produced. GAMES DESIGN -  Saija Sipila MUSIC Composition -  Chris Bush, York St John University See Cinematic play through film below     and more at.. YouTube links Arctic Greenhouse Design Principles   Arctic Greenhouse walk through  ------------------------------------------------------------------------------------------------------------------------------------ ...

Tape it - Now available on the App Store!

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Tape everything, tape them fast, tape them in style and get combos to maximize your score! "Tape it" is a unique original and very innovative game. The objective of the game is to score as many points as possible by sticking with tape the broken shapes that pass through the screen at certain points. More points will be rewarded by making combos. The tape has limited size so you will have to perfectly tape each shape to increase your tape size and the combo meter. Run out of tape and it's game over! Swipe your finger across the screen to tape the moving shapes. Avoid the 'X' spots on the shapes or you will lose your current combo and 500 Points! Two modes are available to choose from. Arcade and Panic Mode. Unlock cool new tapes and amazing backgrounds by completing specific challenges.

Tape it - iPhone Trailer

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Tape it is a new original and very innovative iPhone game. The objective of the game is to score as many points as possible by sticking with tape the broken shapes that pass through the screen at certain points. More points will be rewarded by making combos. The tape has limited size so you will have to perfectly tape each shape to increase your tape size and the combo meter. Run out of tape and it's game over. The game will be available soon on the iPhone App Store!

Year 10 GCSE class visits Games Design at Uclan

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Tuesday 28th March 2012– was quite a day for our year 3 Futures students as they were challenged to present their Futures Games ideas and Apps to a group of 14-15 year old pupils. Principal teacher, Alan Donohoe , brought his Year 10 GCSE Computing class from Our Lady's High School, Preston for an afternoon visit to the Games Design studio at UCLan to help judge various aspects of the work, including, quality of artwork, ideas, marketability, presentation etc. For the school review of the event please visit this Blog LINK The feedback session was a valuable experience for Games students as it helped them to pitch their concepts to a particularly discerning audience and created a situation with only 4 minutes each, where they had to sell their ideas in a concise, clear and convincing way and impress the judges. One interesting observation that came from this was that the games students who were the most animated and spoke the most clearly, engaging and empathising with their audienc...